Magical Catastrophe

In an attempt to produce the most powerful magic technique, fuse the power of all schools of magic into a singular, powerful pulse of arcane power, disintegrating everything in range.{^n}{^y}Requires a staff.

Staff

^a${value} Second(s) Recharge60
${value} Energy Cost200 260 320 380 440 500 560 620 680 740 800 860 920 980 1,040 1,100
${value}m Radius10
${value} Burn Damage over ${duration} Second(s)min: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0] Burn Damage over min: 1.0 Second(s)
${value} Cold Damagemin: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0]
${value} Electrical Burn Damage over ${duration} Second(s)min: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0] Electrical Burn Damage over min: 1.0 Second(s)
${value} Fire Damagemin: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0]
${value} Frostburn Damage over ${duration} Second(s)min: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0] Frostburn Damage over min: 1.0 Second(s)
${value} Instant Poison Damagemin: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0]
${value} Lightning Damagemin: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0]
${value} Poison Damage over ${duration} Second(s)min: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0] Poison Damage over min: 1.0 Second(s)
${value} Vitality Damagemin: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0]
${value} Vitality Decay over ${duration} Second(s)min: [50.0, 64.0, 76.0, 90.0, 104.0, 116.0, 130.0, 144.0, 156.0, 170.0, 184.0, 196.0, 210.0, 224.0, 236.0, 250.0] Vitality Decay over min: 1.0 Second(s)
${value}% of Attack damage converted to Healthmin: [5.0, 5.0, 5.0, 6.0, 6.0, 6.0, 7.0, 7.0, 7.0, 8.0, 8.0, 8.0, 9.0, 9.0, 9.0, 10.0]
MaxLevel12
UltimateLevel16